4th Level · Necromancy
| Casting Time | Action |
| Range | 30 feet |
| Duration | Instantaneous |
| Components | V, S |
| Damage Type | Necrotic |
| Attack / Save | CON |
A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A Plant creature automatically fails the save. Alternatively, target a nonmagical plant that isn't a creature, such as a tree or shrub. It doesn't make a save; it simply withers and dies.
The damage increases by 1d8 for each spell slot level above 4.
Druid, Sorcerer, Warlock, Wizard
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