Cantrip · Necromancy
| Casting Time | Action |
| Range | Touch |
| Duration | Instantaneous |
| Components | V, S |
| Damage Type | Necrotic |
| Attack / Save | Melee Attack |
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
Sorcerer, Warlock, Wizard
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