6th Level · Transmutation
| Casting Time | Action |
| Range | 60 feet |
| Duration | Instantaneous |
| Components | V, S, M (a lodestone and dust) |
| Damage Type | Force |
| Attack / Save | DEX |
You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force. A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.
The damage increases by 3d6 for each spell slot level above 6.
Sorcerer, Wizard
SRD 5.2 content © Wizards of the Coast LLC · CC BY 4.0