4th Level · Illusion · Concentration
| Casting Time | Action |
| Range | 120 feet |
| Duration | Up to 1 Minute |
| Components | V, S |
| Damage Type | Psychic |
| Attack / Save | WIS |
You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears, visible only to that creature. The target makes a Wisdom saving throw. On a failed save, the target takes 4d10 Psychic damage and has Disadvantage on ability checks and attack rolls for the duration. On a successful save, the target takes half as much damage, and the spell ends. For the duration, the target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes the Psychic damage again. On a successful save, the spell ends.
The damage increases by 1d10 for each spell slot level above 4.
Bard, Wizard
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