1st Level · Conjuration
| Casting Time | Action |
| Range | 60 feet |
| Duration | Instantaneous |
| Components | S, M (a drop of water or a piece of ice) |
| Damage Type | Piercing |
| Attack / Save | DEX |
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.
The Cold damage increases by 1d6 for each spell slot level above 1.
Druid, Sorcerer, Wizard
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